Takao evens score in Judan: The fourth game of the 53rd Judan title match was played at the Nihon Ki-in in Tokyo on April 15. Playing black, Takao Shinji Judan forced a resignation after 167 moves and drew level with the challenger, Ida Atsushi 8P. Ida made a dubious move in the opening (move 46), creating a weak group and letting Takao take the lead. He kept up the pressure and shut Ida out of the game. The deciding game will be played at the same venue on April 22.
Meijin League: One game was played in the 40th Meijin League on April 16. Yamashita Keigo 9P (B) beat Kanazawa Makoto 7P by 10.5 points. Yamashita improved his score to 3-1, just behind Ko Iso 8P on 4-1. On 1-4, Kanazawa is in bottom place and his chances of keeping his seat don’t look good.
More details on quadruple ko: This week’s Go Weekly printed an interview with Kono Rin about his quadruple ko the previous week (see my last report). Some interesting points came up. First of all, Go Weekly states that a quadruple ko comes up once every eight thousand games. Despite this, Kono has featured in two of the 11 recorded cases in Japan and also in a case of triple ko, a record matched only by Cho Chikun (three triple kos). According to Kono, he deliberately set up these kos as the only way to avoid losing the games concerned. In his game against Mitani Tetsuya, Kono set up the second of the double kos in an attempt to make Mitani add a reinforcement; compared to the regular endgame sequence, that would have cost Mitani two thirds of a point. Both Kono and Mitani thought that they were fighting over whether Mitani (black) ended up seven or six points ahead on the board (komi is six and a half). That’s why neither gave way and they agreed to make the game a “no result.” It became clear later, however, that both players had been miscounting the score by one point. Mitani could have given way, as he would still have won the game by half a point. That shows how important counting is. (By the way, Mitani lost the replay on the 13th.) Kono also realized that he (and probably many other professionals) didn’t have an accurate knowledge of the rules. When the quadruple ko started, the players had someone call the referee (probably only one referee was on duty for all the games being played that day). They thought that the referee had to make the decision to declare the game a no-result, but Article 12 of the Japanese rules states: “When the same whole-board decision is repeated during a game, if the players agree, the game ends without result.” In other words, the referee’s job is to oversee the process and confirm the agreement. Kono also commented that he mistakenly thought that the game automatically became a no-result if the same whole-board position was repeated, but the only reference to whole-board repetition is the rule quoted above. He said that he and Mitani could have kept capturing and recapturing the kos all night without infringing the rules. The rule just gives the players the option of agreeing to a no-result to avoid this futility. The reporter interviewing Kono, Sekine Shingo, surmises that go players have perhaps got the go rule mixed up with the shogi rule. In shogi, the rule apparently is that a game is replayed if the same whole-board position occurs four times. The Japanese rules are only one and a half pages long (though there’s a longer commentary), so it’s surprising that players are not completely familiar with them. One reason may be that the average professional would have to play for a dozen lifetimes to experience a no-result.
via American Go E-Journal http://ift.tt/1J10uy3