Last Chance to Run for AGA Board!

There are currently no nominees for the At-Large and Western region seats on the AGA Board of Directors, while incumbents Bob Gilman (Central) and Gurujeet Khalsa (Eastern) have been nominated to run to retain their seats. Help determine the direction of play for the American Go Association by joining the AGA Board of Directors. “This is a very exciting time for American go,” says AGA President Andy Okun. “Our new professional system, more local events and increased participation in major events make input from the American go community more important than ever.” Nominations are now open for four AGA Board seats, including the three regional seats and the At-Large seat. Nominations are being accepted through June 15 and must be sent to elections@usgo.org.  Click here for candidate statements and complete election information and qualifications.

 

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Google celebrates Honinbo Shusaku’s 185th birthday

It’s not every day that our favorite game appears on the homepage of the world’s most popular search engine, but today is Honinbo Shusaku’s 185th birthday!

Google celebrated the occasion, in their usual style, by changing their logo to a drawing of Shusaku with Go stones spelling out the word ‘Google’. Here’s what it looked like:

honinbo shusaku 550x212 picture

A ‘Google Doodle‘ celebrating Honinbo Shusaku’s 185th Birthday.

Honinbo Shusaku

Shusaku was among the greatest Go players of the 19th century (born June 6, 1829). He’s most famous for his record of 19 consecutive wins in the annual castle games.

In a time of no komi games, Shusaku was practically invincible when playing as Black. There’s an amusing and often repeated anecdote that once, when a friend asked him about the result of a game, he simply replied, “I had Black.”

Shusaku’s Go style was relatively calm, compared to other players of the time, and he was highly skilled in knowing how much he had to do to win. If he was winning, he wrapped up the game with simple and clear moves. It’s only in games where he was behind, or where his opponent overplayed, that he suddenly revealed his power.

Unfortunately, Shusaku died of cholera at the early age of 33, so his career was cut very short. He was heir to the house of Honinbo – the strongest of the Go houses (academies) at the time – but never assumed its leadership.

Many Go players, including me, have replayed the collected games of Shusaku multiple times. More than 150 years later, there’s still a great deal for most players to learn from Shusaku’s games.

That’s one of the great things about Go – each game is a work of art, which distills the knowledge and experience of both players into something more or less permanent. Beautiful games can be passed from one generation to the next on a single piece of paper (or these days, in a file). See one example below.

Outside of Asia, commentaries of Shusaku’s games have mostly been available through John Power’s excellent compilation Invincible : The Games of Shusaku.

The ghost of Shusaku also made an appearance as the fictional charater ‘Sai’ in the popular anime and manga Hikaru no Go.

Happy birthday Shusaku!

After a write up like that, it wouldn’t do to forget to say happy birthday. So please join me in saying, happy birthday 185th Shusaku!

If you’d like to do something to celebrate, perhaps you can replay the Ear-reddening Game by yourself or with your Go playing friends. I’ve posted it below.

The Ear-reddening Game

The game below is called the Ear-reddening Game and is probably the most famous of Shusaku’s games. Shusaku played it when he was 17 years old, against (quasi-Meijin) Inoue Gennan Inseki. Shusaku was still known as Kuwahara Shusaku at the time (it was customary for Japanese people to change their names when they achieved certain titles or were recognized as masters of certain skills).

Gennan Inseki was one of the strongest players (probably one of the top two) of the previous generation and had a sharp, flexible Go style (just my opinion). I really enjoy his games and they’re a treasure trove of tesuji and subtle tactical details.

In this game, Shusaku was tricked when playing a new variation of the Taisha Joseki in the lower right corner. Black 25 should have been at Black 29 – something that’s in many books these days but wasn’t yet well known at the time. Shusaku was behind up behind up to Black 61.

Black 127 in this game is a famous move which gives the game its name. It’s said that a doctor, who was watching the game at the time, said that he thought Gennan would lose after this move was played. Asked why he thought so, he said:

“I don’t know much about Go, but when Shusaku played 127, Gennan’s ears flushed red. This is a sign that he had been upset. This move must have taken him by surprise.” – Invincible, page 106.

Black 127 occupies a key point for influence, lightly assisting Black’s four weak stones at the bottom, erasing White’s right side influence to some extent, aiming to invade on the left side and developing Black’s moyo at the top.

It’s a move which has been discussed endlessly, will probably keep being discussed for a long time, and may be discussed more in the comments below. So let’s leave it at that for now and have a look at the game:

Shusaku vs Gennan Inseki – 1846

[Embedded SGF File]

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Shigeo Hidaka Wins Go Congress Problem Contest

“May is over, and with it comes the end of our contest!” reports 2014 US Go Congress Director Matthew Hershberger. Throughout May, anyone who sent in the correct solution to the go problem featured in this year’s Congress logo was entered for a chance to win $50 off their Congress registration. More than 300 are already registered for the Congress, which runs August 9-17 in New York City.

The problem proved difficult for many, while others were already familiar with it from books or lessons. It’s a famous Chinese problem titled 明珠出海, which translates to “Pearl Emerging From the Sea”. The goal is simply for white to escape the net of black stones. Some two dozen players submitted their solutions. Of those, all but one answered correctly.

The contest winner is Shigeo Hidaka 2d. “Congratulations, Shigeo, and thank you to everyone who submitted their solution!” says Hershberger.

One possible solution is shown here. There are other slight variations that are also acceptable.

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Your Move/Readers Write: Go-moku, not Go in HBR; Classified Ads Work

Go-moku, not Go in HBR: “The board in the Go Spotting: HBR article (6/2 EJ)shows a position of the game ‘five in a row,’” writes Nin Lei. “It is not a go game position. If you pay attention, you will see there are a few areas where four consecutive black stones (in any directions) are blocked by white. The more obvious give away is that they play the game in the center of the board.” David Doshay adds that in the game of Go-moku “the word ‘go’ means 5, not the game we play.” Thanks to everyone who caught this and wrote in.

Classified Ads Work: “I purchased my first go set on Friday thanks to the classified ad in the E-Journal,” writes Daniel Acheson. “Thank you!”
Classifieds are free; email them to journal@usgo.org

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Weekly Go problems: Week 118

Here are the weekly Go problems for week 118.

Black plays first in all problems and all solutions are labeled ‘correct’. Have fun!

Easy Go problem

This problem looks suspiciously similar to last week’s easy problem. The key to solving it is to figure out where it differs.

[Embedded SGF File]

ggg easy 118 picture

Download the solutions to the easy problem as an SGF or PDF file.

 

Intermediate Go problem

This situation has probably appeared in some of your games. It’s another joseki gone wrong. Do you know how Black should play?

Someone showed me this when I was a beginner and, until I was about 5 kyu, I used to win about 20% of my games because I knew how to play here. Maybe you can too!

[Embedded SGF File]

ggg intermediate 118 picture

Download the solutions to the intermediate problem as an SGF or PDF file.

 

Hard Go problem

It looks like all roads lead to ko, but always remember that your opponent’s key point is your own.

[Embedded SGF File]

go problems 118 picture

Download the solutions to the hard problem as an SGF or PDF file.

 

Still want more Go problems?

You can find Go books packed full of life and death problems, tesuji problems and other valuable Go knowledge at the Go Game Shop.

Discuss other possible moves

If you have any questions or want to discuss any of these problems, please leave a comment below at any time. You can use the coordinates on the problem images to discuss a move or sequence of moves.

You can also download the solutions as a PDF or SGF file by clicking the links below each problem.

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Go Camp – Prizes and Fun

“The AGA Go Camp would like to extend a hearty thanks to both Slate and Shell and Kiseido for their donation of books to the 2014 camp,” says Camp Director Amanda Miller. “Every evening we run small tournaments or other fun Go-related activities, including 13 x 13, pair Go, and team tournaments, and we plan to use these books as prizes in those events. We’ve received some especially generous donations this year, and we have more than enough to go around, so we can promise that every camper will get at least one prize.” Donations include popular titles, such as books from Yuan Zhou’s Master Play series, Yilun Yang’s Workshop Lectures series, the Elementary Go Series, and many more!

This year’s camp will take place the week before the Go Congress from August 3 to August 9 and will be held at YMCA Camp Kresge in White Haven, PA, about 2 hours outside of New York City.  Yilun Yang 7P is back as this summer’s professional teacher, after a successful run last year.  Anyone who participated in the NAKC or the Redmond Cup is eligible for a $400 scholarship, and need-based scholarships are also available from the AGF. “Our registered campers are between the ages of 9 and 17, and within a strength range of 20-kyu to 3-kyu, so camp should be a lot of fun, regardless of age or rank,’ adds Miller. For more information,  visit the camp website (www.gocampeast.org) or e-mail Amanda Miller at agagocampeast@gmail.com. -Paul Barchilon, E-J Youth Editor. Photo by Amanda Miller: Pair Go Tourney at last year’s camp.

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Seattle 1 to Play Canwa Vancouver 1 in Pandanet-AGA City League Finals

Seattle 1 will play Canwa Vancouver 1 on Saturday, August 9th in the 2014 Pandanet-AGA City League finals at the US Go Congress in

download SGF file

New York City. In other A League results, Greater Washington won 3rd place and Boston was 4th. New York City took first place in the B League, and Chicago was second. Play is still ongoing in the C League, where Katy TX 1 is currently leading with an undefeated score. They are followed by Canwa Vancouver 2, Katy TX 2, and Brentwood/Nashville. Round 6 will be played on Saturday June 17th. The game at right is the one that put Seattle 1 into the finals, with Seattle’s Ho Son (B) defeating Greater Washington’s Jie Li (W) in what turned out to be the tie-break game; as this game was played both cities had won a game (Board 1 – Seattle 1, Board 3 – Greater Washington).
– Steve Colburn, TD

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ADUTL $100 common mistake

Now the summer vacation is coming, and many of you may travel. When you travel, please do not make a $100 mistake below in terms of Go. I’ll show you how to prevent that, too.

When you review my materials or study a Go book, you should not copy just sentences.

I’ve met many Japanese adult players who copy only commentaries (sentences) and don’t copy diagrams probably because copying sentences is faster and easier. They mistakenly assume that learning commentaries (sentences) will help them.

Unfortunately, many of them do not realize the fact that without understanding a shape, memorizing a sentence is not at all helpful, but can be harmful.

( I state “shape”. This can mean, a good shape, a tesuji, a life-and-death problem, etc. It can mean anything. )

Why is it harmful? Here is the reason.

There are so many diagrams that look the same or very similar to amateurs. But even if two different diagrams seem to show almost the same in the eyes of amateurs, they are often completely different in the eyes of pros or top amateurs.

In most case if there is a subtle difference, a correct move can be completely different, and the results are totally and utterly different.

For example, for native English speakers, the words “memo” and “nemo” are completely different. But for English speaking beginners, they look very similar.

The words “evidence” and “evince” do not the same meaning. The word “basic” and “basis” are not exactly the same. The words “different” and “deferred” are not the same. ( I wish I could come up with better examples in terms of English words.)

For some Americans, Cambodia and Laos may look the same. For some Asians, Canada and the U.S.A may look the same. (Maybe these are extreme examples… But Go beginners make that kind of mistakes. )

There are so many misunderstandings in Go because of similar shapes.

Every game is different, and every situation can be different. The stronger you become, the more you will sharpen your ability to see the differences. To do so, you must understand shapes and differences of shapes. (BTW, this is why I try to make problems that show differences sometimes.)

Many talented children can become very strong very quickly. In less than a year, a 1dan talented child becomes a 7dan amateur and then becomes a pro because they never forget shapes.

But adults cannot remember many diagrams at once. So some adults try to rely on words, but that’s not a good idea because of the reason above. So please be careful.

Now the summer vacation is coming, and many of you may travel. When you travel, please do not make a $100 mistake by copying only sentences. You must copy your diagrams, too.

If you have iPad, all you have to do is to transfer my texts to the iPad.

One of my students sent me the following info. I don’t have iPad, nor have I ever used it, so all I can do is just copy his sentence below…

Here’s the process in case you wanted to share it with other students:

1. Create a zip file of all problems on computer

2. Buy Easygo app

3. Connect iPad to computer, open iTunes in computer, go to “iPad -> Apps -> EasyGo” and Add.. to EasyGo the zip file you created in 1.

4. Open EasyGo on iPad

5. Create new folder (“Kaz Problems”) and click on Import button – this should open the File Manager and you should see the zip file from 3.

6. Last note – view problems in Edit mode otherwise you will miss some comments on some moves.

Good luck to you!

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June 03, 2014 at 01:36PM

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Problem Of The Week: Flexible Pro Thinking

This position comes from Go World #15 in a game between Kato Masao 9P and Rin Kaiho 9P.
Black’s play in this position is just one example of how pros think strategically, while most amateurs think locally.
Click here to see the solution.
A new problem appears every Monday morning. And for archived problems click here.
– Myron Souris, POTW Editor

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